The Hand Control feature uses cameras in the headset to track users’ hand and figure movements within virtual reality. It leverages Meta’s latest hand-tracking APIs.
According to San Francisco–based Osso VR, Hand Control supports all standard controller interactions. Users can choose between hands-free gestures and traditional controllers.
The overall goal is to foster a more realistic training environment.
“At Osso VR, we’re all in on creating a super-realistic setup for surgeons using our devices,” said Dr. Justin Barad, an orthopedic surgeon who is the founder and CEO of Osso VR.
“Think of Hand Control as an extra tool in their toolbox, helping them learn and train with maximum realism and impact,” Barad said in a news release. “We’ve put in the work to ensure that any new features we launch only work to improve user experience, and Hand Control allows physicians to replicate precise movements and techniques.”
Osso VR describes Hand Control as a more intuitive alternative to the standard controls, particularly advantageous in situations where enhanced dexterity is required. Users can perform actions such as picking up, manipulating, and dropping objects, passing items hand to hand, activating tools, pressing buttons, turning knobs, teleportation, and snap-turning — all without the need for traditional controllers.
In Collaborative Training mode, the controller-free feature enhances communication and facilitates natural gestures, fostering a more immersive learning experience, according to the company.
Osso VR is at booth No. 5364 at this week’s American Academy of Orthopedic Surgeons Annual Meeting in San Francisco, where it is demonstrating Hand Control and other features of its system.